Orb Runner Update v1.2


Orb Runner's largest content update is here!
Our latest update for Orb Runner introduces 2 new gamemodes, 6 new achievements and major changes to every level in the game!

The Gamemodes

There's 2 new gamemodes in the latest update: Orb Runner and Time Trial.
Orb Runner 

Orb Runner will put players into a scenario where they're required to collect the given number of Orbs 2 minutes (plus the player stat time) and return back to the finish. Blue Orbs will provide 1 point to this counter while Pink Orbs will provide 5. Once the player has collected the required Orbs, points and Player XP are doubled for each additional Orb until the next level. If you're playing on All Levels, this multiplier is quadrupled (x4) since the difficulty is amped up. How is the difficulty increased for All Levels? Well, the required number of Orbs is nearly at the level's total orb count and will require a high Player Level to complete the level in time.

Time Trial

Time Trial is where you will want to go if you're looking to something more competitive. If you're wanting to go for speedrun records, compete with friends by comparing times or by simply trying to beat your own time, this is where you'll want to be. All Player Stats are unused here and uses standardised stats instead. This means everyone who plays Time Trial regardless of their level will move at the same speed, have the same amount of time on the clock and exactly the same stamina stats. This is an equal playing field.

Achievements

What's a new content update without some new achievements to go with it?
These 6 new achievements goes with the 2 new gamemodes where 3 are for Orb Runner and the other 3 for Time Trials. For Orb Runner, they're the standard complete X level but you'll get a pretty good XP reward for the All Levels achievement due to the difficulty. As for Time Trial, I have added in some achievement requirements based on my own time plus a few seconds to make it a bit more fair. I wish you guys luck on beating these times.

Level Alterations

Every level in the game has gotten some changes from adjusting the aesthetics to improving the gameplay flow from platform to platform. The largest issue with the levels was Pack 2's insanely difficult long jumps that were 1 unit tall. The player had to make the perfect jump to land it and these jumps were pretty common. All of these jumps including a few others that were difficult entirely other reasons have been nerfed. You'll find it far easier to navigate these levels but the overall challenge the level presents is still there. Some other changes have also been made regarding Orb placement, adding additional Orbs and improving level layouts.

Before:

After:

Wrapping Up

That's just about it on points to discuss. Below you will find the list of changes this update provides. Not every level adjustment will be listed here but rather broad points on major changes to each level.

Changelog:

  • 2 New Gamemodes
    • Orb Runner
      • Collect the given number of Orbs before being able to progress to the next level
    • Time Trial
      • Race through the levels at standard player stats for equal competition
      • Requires Player Level 30 to unlock
    • Renamed Normal to Classic
  • 6 New Achievements
    • Complete Levels in Orb Runner Mode
    • Complete Levels in Time Trial within the given time
  • New Pack Icons
  • Updated the materials on select objects in every level
  • Improved the platform placement of select platforms in Pack 2 and other select levels
  • Added new Orbs to Pack 1 Level 2
  • Changed the location of the Hidden Orb in Pack 1 Level 2
  • Adjusted Orb locations in Pack 1 Level 1
  • Rearranged ending platforms in Pack 1 Level 1
  • Moved the checkpoint in Pack 2 Level 1
  • Major changes to a selection of platforms in Pack 1 Level 5
  • Pack 1 Level 4 received new platforms and climbable walls
  • Climbable walls no longer continuously accelerate you but rather has a fixed movement speed along with now cancelling all previous velocity
    • This means if you're jumping onto a climbable wall, you no longer have to decent to the bottom before getting any upwards acceleration
  • Addressed an issue where select achievements weren't displaying any tracking
  • 2 Hidden Achievements have been altered to be more easily obtainable
  • UI animations overhaul
    • All animations have been moved to their respective gameobjects and will no longer be controlled by a singular object/component. This will allow all animations to play simultaneously rather than 1 after another. For example, collecting an orb and seeing your points animate followed by your multiplier will now rather both play at the same time. This will make your UI feel more responsive.
  • Removed the white loading screen and replaced it with the Orb Runner background.
  • Fixed player movement jitter
  • Results screen now displays your Pack and Gamemode
  • Updated the physics material of the player model
  • Level select now displays which Gamemode you've selected

Files

Orb Runner 279 MB
Version 1.2 Jan 31, 2021

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